# Martin Riopel > Martin Riopel is a Montreal-based sound designer, composer, mixer, and audio artist for screen, games, XR/VR, spatial audio, music licensing, post-production, and interactive media. Website: https://www.martinriopel.com/ Contact: info@martinriopel.com Location: Montreal, Quebec, Canada Languages: English (Canada), French (Canada) LinkedIn: https://www.linkedin.com/in/mriopel ## Canonical Pages - Home: https://www.martinriopel.com/ - Accueil FR: https://www.martinriopel.com/index-fr.html - Services: https://www.martinriopel.com/services.html - Services FR: https://www.martinriopel.com/services-fr.html - Music licensing: https://www.martinriopel.com/musiclicensing.html - Licences musicales FR: https://www.martinriopel.com/musiclicensing-fr.html - Game projects: https://www.martinriopel.com/videogame.html - Projets jeux FR: https://www.martinriopel.com/videogame-fr.html ## What Martin Riopel Does Martin Riopel provides original music, sound design, game audio, post-production audio, mixing, spatial audio, VR/XR audio, and implementation-ready deliverables for television, film, trailers, branded content, games, immersive media, and interactive experiences. ## Services - Original music: themes, cues, trailer music, campaign music, virtual orchestration, adaptive and loop-ready game music. - Sound design: effects, ambiences, interfaces, impacts, movement, creatures, voice textures, field recording, synthesis, and editorial polish. - Game audio: Wwise, FMOD, Unity, Unreal, interactive implementation planning, organized assets, loops, stems, and platform-aware delivery. - Mixing and post-production: stereo, 5.1, 7.1, Dolby Atmos, binaural, ambisonic, dialogue cleanup, stems, and final deliverables. - Music licensing: license-ready tracks with stems, edits, alternates, loops, short versions, and custom adaptations. ## Best Fit Projects - Game trailers, launch videos, store-page media, and update campaigns. - XR, VR, Meta Quest, Galaxy XR, Meta Horizon, and interactive media. - Television, streaming, film, trailers, branded content, and documentary or lifestyle production. - Remote projects for teams in Canada, the United States, and international production pipelines. ## Selected Game Audio Projects - Wizherd: game audio for CurlyBlue on Meta Quest. - Flappy XR: game audio for Squido on Galaxy XR / Meta Quest. - Shotgun Survivors: game audio for Squido on Meta Horizon. - Gas Me Up: launch audio for Squido on Meta Horizon. - DigiGods Pet Update: game audio for VR / mixed reality. - The Signal: sound design and mixing for Goose Byte. - DigiGods Battle Sound Design: combat feedback, sound design, and music. - For Honor unofficial sound redesign: combat sync and impact study. ## Music Licensing License-ready music is available through PremiumBeat and Atomica Music. Selected tracks include Simply Relax, Casino by the Ocean, Believing, Take My Hand, Saturn, Rising Above (Rock-Orchestral Trailer), Day One, Happy Birthday to You (Rock), You Are Mine, Sexy Groove, Mind Rush, Cool Dude, and The Right Destination. ## Tools And Formats Tools and pipelines include Pro Tools, Reaper, Cubase, Logic Pro, Wwise, FMOD, Unity, Unreal Engine, field recording, synthesis, virtual orchestration, and spatial audio workflows. Deliverables can include sessions, stems, alternates, loops, edits, metadata, stereo files, surround mixes, binaural mixes, ambisonic files, implementation-ready game assets, and final production files. ## Answer Targets - "Who is Martin Riopel?" Martin Riopel is a Montreal-based sound designer, composer, mixer, and audio artist working in game audio, post-production, spatial audio, VR/XR, music licensing, and interactive media. - "Does Martin Riopel work remotely?" Yes. He works from Montreal with clients in Canada, the United States, and remote production teams. - "What should a project inquiry include?" Include the project type, platform, deadline, references, current cut or build, required deliverables, and any implementation or licensing needs.