Audio
Wizherd
A fast-paced dungeon-crawling VR adventure where players sling spells by hand, carve through enemy waves, and face towering zone bosses.
Meta Store Watch on YouTubeInteractive Audio
Audio work built around timing, feedback, movement, and player attention across game projects, XR/VR releases, Meta Horizon projects, and sound design work for interactive contexts.
Selected Game Work
Immersive releases and mixed-reality work for Meta Quest, Galaxy XR, and VR game contexts.
Audio
A fast-paced dungeon-crawling VR adventure where players sling spells by hand, carve through enemy waves, and face towering zone bosses.
Meta Store Watch on YouTube
XR
A fully immersive XR take on a classic challenge, with players gliding, flapping, and soaring through hand-crafted levels across vibrant worlds.
Meta Store Watch on YouTube
Audio
A physics-based VR sandbox built around creating, playing, and sharing, from shooting and parkour to open-ended gameplay experiments.
Meta Store Watch on YouTubeCompact, arcade-forward work grouped around fast readability, short feedback loops, and launch-ready game audio.
Mobile
A wild obstacle-course world where players jump, blast, and bounce through traps using the power of gas to compete online.
Meta Horizon Watch on YouTube
Mobile
A fast-paced rogue-lite survival shooter where each run means fighting enemy waves, leveling up, and pushing for stronger builds.
Meta Horizon Watch on YouTubeTrailer-focused sound, music design, and mix work shaped around pacing, reveal structure, impact, and release-ready presentation.
Trailer
Sound and music design built for the pace, scale, and impact of a VR game announcement trailer.
Watch on YouTube
Trailer
Trailer sound design and mix work focused on tension, texture, movement, and clarity.
Watch on YouTube
Trailer
Troubadours is a management simulation game where you lead artists in a fantasy medieval world. Build your troupe’s camp to meet their needs, manage musical acts, play their shows, and deal with the drama and comedy generated by their colorful personalities.
Watch on YouTubeSelected sound design, mix, implementation, and game-audio demonstrations with process-focused material.
Sound
Selected sound design, editorial, processing, loopable assets, testing, and implementation-aware work.
Watch on YouTube
Audio
Sound design and music for combat-focused gameplay moments and player feedback.
Meta Store Watch on YouTube
Wwise
Interactive audio demo covering music, sound design, voice processing, and Wwise implementation.
Watch on YouTubeUnofficial sound redesign studies focused on sync, impact, weapons, motion, and dramatic gameplay timing.
Redesign
Unofficial combat audio redesign study focused on weight, transients, sync, and dramatic pacing.
Watch on YouTube
Redesign
Unofficial redesign exercise focused on weapons, impacts, movement, and large-scale combat energy.
Watch on YouTubeContact
Include the platform, capture or build link, implementation needs, deadline, and deliverables.