Voice Design · 01
The Aristocratic Vampire
Voice and sound design by Martin Riopel.
Voice Design
AI-driven voice creation, cloning, and dialogue pipelines — from recorded datasets to engine-ready runtime voices for characters, creatures, and immersive worlds.
Selected Work
Voice Design · 01
Voice and sound design by Martin Riopel.
Voice Design · 02
Voice and sound design by Martin Riopel.
Voice Design · 03
Voice and sound design by Martin Riopel.
Technical implementation of dialogue, variants, and runtime voices in AAA and interactive productions.
Original voice identities designed with AI generation and cloning tools, evaluated for clarity and emotional resonance.
Structured, documented asset libraries and pipelines ready for multi-language and multi-cultural expansion.
Signal Path
Recording, editing, cleanup, and dataset curation turn raw performance into clean, structured source material for synthesis.
AI voice generation, cloning, layering, and processing shape original synthetic identities aligned with creative direction.
Production pipelines, runtime systems, and documented workflows make voices scalable, repeatable, and engine-ready.
Workflow
Work with audio direction and narrative, design, and technical teams to set voice goals for character, tone, and world.
Record, edit, and organize a scalable database of recorded and generated voice assets ready for synthesis.
Create synthetic voices with AI generation and cloning, then build the pipelines and runtime systems that deploy them reliably.
Iterate on quality, document processes and datasets, and hand off engine-ready assets that repeat across languages and titles.
Start with the voice
Include the intended character, engine or platform, references, dataset or line count, delivery format, and deadline.