Voice Design

Design synthetic voices that belong to the character.

AI-driven voice creation, cloning, and dialogue pipelines — from recorded datasets to engine-ready runtime voices for characters, creatures, and immersive worlds.

Source
Datasets · Recordings · Clones
Design
Synthesize · Clone · Transform
Delivery
Assets · Pipelines · Runtime
Dataset in · Synthetic voice out

Selected Work

Voice design in context.

The Aristocratic Vampire voice and sound design thumbnail Voice Design · 01
01 / Character Voice

The Aristocratic Vampire

Voice and sound design by Martin Riopel.

Tiny 7 voice and sound design thumbnail Voice Design · 02
02 / Character Voice

Tiny 7

Voice and sound design by Martin Riopel.

Titan of Stone voice and sound design thumbnail Voice Design · 03
03 / Character Voice

Titan of Stone

Voice and sound design by Martin Riopel.

AAA GamesDialogue built to run in the engine

Technical implementation of dialogue, variants, and runtime voices in AAA and interactive productions.

AI & CloningSynthetic voices from recorded datasets

Original voice identities designed with AI generation and cloning tools, evaluated for clarity and emotional resonance.

ScaleVoice banks that stay consistent worldwide

Structured, documented asset libraries and pipelines ready for multi-language and multi-cultural expansion.

Signal Path

From recorded dataset to a synthetic voice that holds up in the world.

01 / Dataset

Capture & build the data

Recording, editing, cleanup, and dataset curation turn raw performance into clean, structured source material for synthesis.

  • Voice recording and editing
  • Dataset preparation and curation
  • Structured, tagged asset libraries
02 / Synthesis

Clone & design the voice

AI voice generation, cloning, layering, and processing shape original synthetic identities aligned with creative direction.

  • AI voice generation and cloning
  • Synthetic and non-human voices
  • Quality, clarity, and emotional resonance
03 / Pipeline

Ship it in the engine

Production pipelines, runtime systems, and documented workflows make voices scalable, repeatable, and engine-ready.

  • Engine-ready dialogue implementation
  • Runtime variants and voice banks
  • Multi-language, multi-cultural scaling

Workflow

One voice identity, designed to scale and stay consistent.

01 — Define

Voice strategy

Work with audio direction and narrative, design, and technical teams to set voice goals for character, tone, and world.

02 — Data

Dataset & capture

Record, edit, and organize a scalable database of recorded and generated voice assets ready for synthesis.

03 — Build

Synthesis & pipeline

Create synthetic voices with AI generation and cloning, then build the pipelines and runtime systems that deploy them reliably.

04 — Deliver

Documented & scalable

Iterate on quality, document processes and datasets, and hand off engine-ready assets that repeat across languages and titles.

Start with the voice

Send a character, dataset, dialogue set, or pipeline brief.

Include the intended character, engine or platform, references, dataset or line count, delivery format, and deadline.

info@martinriopel.com